![]() ![]() There were no sprites, and to be honest, that was for the best. What I did like, was the use of photographic backgrounds. Some almost identical situations resulted in different bad ends. Maybe if I had restarted it from the very beginning to get every ending, I would reach those times, but nothing changes in the “common route”, so I find it pointless. A few things went unexplained (like what happened in the first bad end), and the true ending was pretty forgettable. At least one of the 16 endings had creepy vibes to it thanks to a surprisingly fitting music. ![]() Instead of playing something scary, the game made the situation seem like a battle in a shōnen anime. Yes, the creepiness of the game was completely destroyed for me with the unsuitable soundtracks during moments of suspense. Little did they know of the horrors that awaited them. There they would hope to catch up with the rest of the club and the teacher. Together they decide to move towards their destination – an abandoned school in the middle of the forest. Just one boy, a year younger than her, who finally catches up to her. A girl went on a trip to the mountains with their club, and along the way, she realized nobody was walking behind her. ![]() Without many expectations it was easier to let the very beginning of the visual novel slide. In reality, as a non-native English speaker I didn’t even know what the word Forget-Me-Not meant (hence I thought it would be a creepy story about unforgettable things at night). So I did.įirstly, I’d like to mention that I came into Night of Forget-Me-Nots without any big expectations. I already had a long game on my hands, so I was more inclined to choose a short one. Next, I looked the visual novel up on visual novel database (), and saw that it was in the “short” length category (2-10 hours). My first thought was – a mysterious name, promising to tell a creepy story. ![]() The name of the visual novel is Night of the Forget-Me-Nots (or Wasurenagusa no Yoru in Japanese). ![]()
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